NPCs composing that spawngroup :
  • a_recondite_bandit (50%)
  • a_recondite_bandit (50%)
  • a_recondite_bandit (50%)
  • a_recondite_bandit (50%)
  • a_recondite_bandit (50%)
  • a_recondite_burglar (50%)
  • a_recondite_burglar (50%)
  • a_recondite_burglar (50%)
  • a_recondite_burglar (50%)
  • a_recondite_burglar (50%)
  • a_recondite_catburgler (50%)
  • a_recondite_charlatan (50%)
  • a_recondite_charlatan (50%)
  • a_recondite_charlatan (50%)
  • a_recondite_charlatan (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_cutpurse (50%)
  • a_recondite_deceiver (50%)
  • a_recondite_deceiver (50%)
  • a_recondite_deceiver (50%)
  • a_recondite_deceiver (50%)
  • a_recondite_deceiver (50%)
  • a_recondite_demagogue (50%)
  • a_recondite_demagogue (50%)
  • a_recondite_demagogue (50%)
  • a_recondite_demagogue (50%)
  • a_recondite_demagogue (50%)
  • a_recondite_footpad (50%)
  • a_recondite_footpad (50%)
  • a_recondite_footpad (50%)
  • a_recondite_footpad (50%)
  • a_recondite_footpad (50%)
  • a_recondite_pickpocket (50%)
  • a_recondite_pickpocket (50%)
  • a_recondite_pickpocket (50%)
  • a_recondite_pickpocket (50%)
  • a_recondite_pickpocket (50%)
  • a_recondite_swindler (50%)
  • a_recondite_swindler (50%)
  • a_recondite_swindler (50%)
  • a_recondite_swindler (50%)
  • a_recondite_swindler (50%)
  • NPCs spawning around that spawngroup :
    (Max range : 100)
      None...